The Costwolds AONB is Britain's largest Area of Outstanding Natural Beauty. From the mellow honey-coloured walls to the rolling seas of crops to the iconic sheep population, however, what we might think of as 'natural' is very much man-made. Six thousand years of human history have formed the landscape we enjoy today, six thousand long years of slow change.
But how do you get kids interested in that?
Faster than a speeding bullock, fleecier than a locomotive, and able to leap tall buildings in a single bounce its... Quaaaaaaaantum Sheeeeep!
This Ewetube footage shows a gambol through of the Victorian level - look out for the steam plough, see if you can spot the lapwing, and watch for the finale in a workhouse that might just remind you of the one at Tetbury...
Stardotstar created Quantum Sheep and the Wonderful 'Wolds, a touring exhibition package centred on a multilevel action game housed in a kiosk custom fabricated from local stone. In the game, the first example we know of a first person sheep-em-up , players explore four key historical periods, from the perspective of - what else? - a time-travelling sheep, on a mission to rescue four lambs lost in the mists of time. Along the way, there's action, strategy, adventure, competition and - quietly - an awful lot of solid educational material to tell the story of how the Cotswold landscape has evolved and to introduce countryside issues.
We strongly believe it's easiest to concentrate when you're entertained, that it's easiest to remember when your emotions are enlisted, and that it's easiest to learn when it doesn't feel like work.
Quantum Sheep is underpinned rigorously by solid social and natural history (for example students can discover over forty species of tree, plant, animal, insect, fish and wildfowl, several of them extinct today), and is an entry point to discussion of a wide range of contemporary countryside issues, but all this is packaged with humour, character, story, music, challenge and entertainment. The game emphasises participation, discovery and exploration, and makes history into a first-person experience.
Gradual landscape change isn't a subject which has traditionally been able to claim immediate youth appeal, but we've tried to raise the baa.
Just four of the more than twenty characters you'll meet along the way...